Today, I’m respringing my step, getting re-energized, and just generally not thinking about game development. I’m going to play some Borderlands and chill out.
TagJam is The Arbitrary Game Jam. A game jam is a limited period of time in which a group of game developers create a game based on a theme.
The Arbitrary Game jam is special in that it has multiple themes for programmers to choose from. I don’t remember what the other themes were, and I’m not going to look into it because today is my re-energizing day, but the themes I focused on were “King Charles Spaniel,” “Adolescence,” and something to do with destruction.
So why am I writing up a post mortem? Because I want to condense all of the things I learned into one little place for future reference.
There’s a saying in computer science that you spend 10% of your time developing and 90% of your time debugging. I can definitely say that for me and Phaser.io, that’s true.
I don’t have a finished game to show for my work, but I did accomplish more in this game jam than I ever have before. My next step is going to be finishing this game, because I rather like the design.
So what are my next steps? I’m going to have to seriously consider if I want to continue with Phaser.
I really like Phaser, but I’m going to have tons of typos, and unless I can figure out a way to debug it better, this problem is going to continue. But that’s enough about the negative stuff.
Let’s talk positives. Most of what I have to show from this jam are things I learned.
I feel like in another game jam, I could accomplish more, possibly even finish. That’s how much of a learning experience it truly was.
I would also be remiss if I didn’t talk about one of the coolest things that happened. I made a couple of friends who live out there on the internet who made the whole experience extremely enjoyable.
So what comes next? I play some Borderlands.
But in all seriousness, tomorrow, I intend to work on my game some more, and see if I can’t bring it closer to a finished state. After that I start looking for another game jam.
For my next game jam, I intend to use Phaser again. It is the tool that I’m the most familiar with, but I’m going to keep in mind if the experience doesn’t go well that it might be worth looking into something else.